Asset Packing and Nio Progress
Light Bearers » Devlog
The reason why for a whooole month after the jam ended, I chose to not update or fix Light Bearers, is because I realized during the Jam the lack of a major feature... proper asset packing within Nio, the game engine used with Light Bearers. With this feature now implemented, we officially have a new shiny version of the game available! This is still pretty much the game jam version of the game, but it should be playable from start to finish!
I plan on adding more things moving forward.
Files
Light Bearers v1.1.zip 18 MB
Apr 29, 2024
Get Light Bearers
Light Bearers
Project made in my custom game engine, for the Acerola Jam 0
Status | Released |
Author | WeaselDev |
Genre | Platformer |
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